
Sure, it's disappointing that there's no large and complex underground maze. After all, why go straight for the dungeon, when you can explore around, awake towers that unveil parts of the map, find all sorts of goodies, slay monsters, do side-quests, and then some? Before that, Link is advised to conquer four separate "dungeons" (basically, the insides of some mechanical beasts) before doing so… but reaching those is a whole game in its own, with tons of distractions in between. The central goal is to save princess Zelda by defeating big evil porky Ganon.

THE WILD AT HEART SWITCH REVIEW SERIES
The thing that separates it from the series is that most of the action actually takes place outside the dungeons. It has a heart of its own, and plays a lot differently, despite the similarities. Thankfully, this is not just another Zelda like the rest. Long story short, it feels great to be immersed in a child-friendly fantasy fairy tale once more.

The world at hand is insanely atmospheric, borrows elements from many past games, and actually feels like a place of history and lore. Ganon, just like in the NES classic, has become a big question mark - an unknown, mythical, undying force of nature… In a sea of exposition-heavy video games, it's great that Nintendo follows the route of mystery, by leaving most of it all to your imagination, with one example being the way it handles the main antagonist. In all honesty, those who are still in love with the 1986 original will feel like small children again, something that's greatly aided by Breath of the Wild's storyline. Shigeru Miyamoto started it all influenced by his childhood experiences in Kyoto, where he would go "adventuring" in the nearby fields and woods, searching under rocks, and exploring small caves, and the newest Zelda manages to have the same vibe, albeit with a much larger "miniature garden" to traverse.

Some will laugh at the thought, but it's impressive how similar this feels to the very first game, with the almost total lack of hand-holding being one of the main contributing factors. In fact, while experimenting with the limits at hand, yours truly accidentally finished this 50+ hour odyssey under four hours, by simply going straight to the final boss' hideout! After the initial and somewhat "small" (big quotes there) tutorial-like location, where some important tools will be acquired, the player can simply draw a line and follow it, as Link now has some pretty neat climbing skills. The fantastic thing about it isn't just that it is beautiful, though.Īll Zelda games have been non-linear, but this makes them pale in comparison. From the moment Link steps out of the chamber he has been sleeping in for 100 years, he will come across a magnificent view of the microcosm that he'll have to brave. Every Breath of the Wild review must start with a description of the gargantuan place that Hyrule has turned into - and how could it not, as the result is stunning, to say the least.
